The Barrier Ward is a very underestimated piece. It is not an offensive piece and will not do damage to any unit. It protects any unit that it "attacks" from all attacks including unblockables. The only attacks it does not protect against are parylizing attacks and the Poison Wisp. It is excellent for use with mage units who can attack and then be barriered. They can then recover in safety and finally attack and retreat.
The only problem is that healing spells cannot penetrate the barrier so healing barriered units is useless. The Barrier Ward is most commonly found in turtle formations and is used with the enchantress due to her need to remain focused. The Barrier Ward is also a focus unit. It cannot be damaged when it is not barriering a unit by mele attacks but as soon as it barriers a unit it becomes vulnerable to all attacks. It is excellent for units who have high recovery times and low HP. This unit is a terrific tool and can reach up to 6 spaces away. This is an ideal unit for turtles.
There aren't many gold applications for this unit. It is best used in a turtle in conjunction with a Frosty. It can also be used to protect a Stonie that is open to attack. In my opinion the furgon can do this job much more effectively and can be used for other jobs as well. The problem is that a single Dragon attack on the Barrier Ward will reduce it to only 4 health and that begins a long healing process in which the barrier can't do much because of its vulnerability to a Scout hitting it.
Created by zzzaacckk